There will be a 64 team limit on a first come first serve basis.
All entrants must be registered for the CMWC to be eligible to play.
Games begin @ 10:00 both Saturday & Sunday.
There will be courts available for pick-up games Thursday & Friday in downtown Toronto.
Teams will be sorted into 16 pools with the top 2 teams from each pool advancing.
Qualifying games will be 15 minutes in length or first to five goals wins.
Points will be awarded as follows.
3 points for a win, 1 point for a tie, and 0 points for a loss.
Incase of a heads up team with the most goals for will move on.
The finals will be a 32 team double elimination.(pending final schedule)
1. 3 on 3
2.Court size: enough room for 6 bikes, 6 humans, 6 mallets, 4 pylons, and one ball.
(Roughly 150 feet x 100 feet)
3. Qualifying rounds will be 15 minutes or first team to 5 goals wins. Teams will be awarded 3 points for a win,
1 point for a tie, 0 points for a loss. If a team forfeits a game 2 points will be awarded to the opposing team.
Be on time for your games!
The Sunday finals games are first to five goals and have no time limit.
1. Helmets are required. You cannot play without one. This includes pick-up games.
2. Eye protection is recommended.
3. All handlebars must be plugged. Mallets too.
4. No kickstands, baskets, racks, or fenders.
5. Any extrusions must be cut down or taped up
6. Mallets heads must be round at both ends (no tooth style)
7. Zero tolerance
1. GOALS: Goals can only be scored with the END of the mallet.
Only the end of the mallet constitutes a SHOT.
To handle the ball with the broad side of the mallet is called SHUFFLING.
This is permissible for stick handling and passing, but not for scoring.
A SHOT deflected off any player, bike, or post counts as a goal.
SHUFFLES that are deflected do not. Putting the ball in one's own net, BY ANY MEANS, counts as an OWN GOAL.
It is permissible to pass to a teammate through the back of the goal, to score. One cannot, however,
pass through the back of the goal to oneself. Nor do any deflections count as goals in this scenario.
After a goal is scored, the scoring team must retreat to the centerline and wait until the opposition crosses their goal
line with the ball. The team with the ball should also wait until their opponent has crossed the centerline; the ball is
in play as soon as the scored-upon team crosses their goal line with the ball.
2. DABBING: To "DAB" is to have one's foot touch the ground while in play. A "DABBER" must tap out at one of the two
points placed at opposite sides of the court. To play the ball with one's foot is also considered DABBING.
3. THROWING ONE'S MALLET: Throwing one's mallet TO PLAY THE BALL is not acceptable. .
4. AGGRESSIVE PLAY: MALLET to MALLET To swipe an opponent's mallet (i.e. to set off balance, or to prevent a shot)
with one's own is acceptable. BODY to BODY contact is allowed. Body checking and or brute physical play can be made
on the player that is in possession of the ball, a player that is a moving pick, or a player acting as a goalie.
BIKE to Bike contact is allowed. No T-Boning! To DELIBERATELY or CARELESSLY crash into another player is poor etiquette,
frowned upon and considered bush-league.
All court officials' decisions are final!